Jam-based Build System#

The purpose of the Open Dylan build-system is to coordinate the final stages in the building of a Dylan library project. The Open Dylan compiler takes a Dylan library in the form of Dylan source files, and directly generates x86 or PPC machine language object files (in either COFF or ELF format, depending on the target platform). These object files need to be linked together to construct either an executable object file, or a loadable dynamically-linked library (also called a shared library). This link needs to be performed by an external tool such as the Microsoft or GNU linker. The build-system component, controlled by a user-specified script file, directs the execution of these external tools.

Why Jam-based?#

Use of the Jam scripting language increases the flexibility of Open Dylan for users, and makes it more maintainable by removing hard-coded assumptions spread throughout various layers of the compiler. Previous versions of the Open Dylan build-system component permitted users to choose either the Microsoft or GNU Binutils linker on the Win32 platform, and always used the GNU Binutils ELF linker on Linux platforms. New versions of these tools require modifications that go beyond the current flexibility of the build-system component, as will new Open Dylan target platforms.

Though the logic of build-system (and a former companion library, linker-support) was hard-coded, it did allow a limited amount of parameterization using script files. A typical parameterization, from the Microsoft linker script, looked like this:

#
linkdll
link /NODEFAULTLIB /INCREMENTAL:NO /PDB:NONE /NOLOGO \
  /ENTRY:$(mangled-dllname)Dll@12 -debug:full -debugtype:cv \
  /nologo /dll /out:$(full-dll-name) kernel32.lib \
  @$(dllname).link $(objects) $(c-libs) /base:$(base) \
  /version:$(image-version) $(linkopts)

Though these script files were poorly documented and insufficiently flexible, they did inspire the introduction of a real scripting language to direct the final stages of compilation in Open Dylan.

Jam is a build tool designed by Christopher Seiwald, founder of Perforce Software. It is similar in some ways to make, the traditional Unix build tool. However, instead of using only simple declarative rules to define build targets and the dependencies between them, Jam contains a full scripting language, allowing build script authors to define high-level build instructions that match particular applications. The Jam program also includes Jambase, a library of rules (functions) for building executables and libraries from C, C++, and Fortran sources.

The original Jam tool is a standalone program written in C and YACC. Peter Housel re-implemented the Jam language interpreter and build logic as a reusable Dylan library for use in the Open Dylan build-system.

Choosing Build Scripts#

Normally you can simply use the build script supplied with Open Dylan that corresponds to the external linker you will be using. The supplied build scripts include the following:

x86-win32-vc6-build.jam

Build script for Microsoft Visual C++ 6.0.

x86-win32-vc7-build.jam

Build script for Microsoft Visual C++ .NET.

x86-linux-build.jam

Build script for x86 Linux systems using gcc.

The default build script is platform-name-build.jam. You can select a different build script from the Link page of the Environment Options dialog in the IDE, or using the -build-script option on the console compiler or console environment command-line.

Build scripts are written using the Jam script language, as described in the Jam manual page. Most Open Dylan build scripts include the mini-jambase.jam file, which contains excerpts from the Jambase file included with Perforce Jam and described in the Jambase Reference. They can also make use of additional built-in rules defined by the Open Dylan build system, as described in Additional Built-In Jam Rules and Built-In Jam Variables.

How the Compiler Uses the Build System#

When you compile a library, the Open Dylan compiler constructs a new build directory and places the generated object files in it. It also constructs a text file called dylanmakefile.mkf to be read by the build system. This file contains information imported from the original LID or HDP project file, as well as information generated during compilation. Here is a sample dylanmakefile.mkf, in this case the one generated for the build-system component itself:

comment:        This build file is generated, please don't edit
library:        build-system
base-address:   0x63F20000
major-version:  0
minor-version:  0
library-pack:   0
compilation-mode:       tight
target-type:    executable
files:  library
        paths
        variables
        build
        jam-build
used-projects:  functional-dylan
        dummy
        ..\functional-dylan\
        io
        dummy
        ..\io\
        system
        dummy
        ..\system\
        file-source-records
        dummy
        ..\file-source-records\
        release-info
        dummy
        ..\release-info\
        dfmc-mangling
        dummy
        ..\dfmc-mangling\
        jam
        dummy
        ..\jam\
all-c-libraries: advapi32.lib
        shell32.lib

External files are used to communicate with the build system in order for the information to persist between invocations of the compiler. On the Win32 platform, dylanmakefile.mkf files are also copied into the lib directory on installation so that other libraries can link against the actual DLL (whose name might not be identical to the library name).

When Open Dylan needs to link a project, it calls the build-system, passing the name of the build directory and a list of targets to be built. The build system reads the dylanmakefile.mkf file and builds the targets accordingly.

The Open Dylan compiler’s project manager expects the build script to define the following pseudo (NotFile) targets:

exports

Describe exports.

unify-dll

Describe unify-dll.

dll

Link the project as a dynamically-linked library.

unify-exe

Describe unify-exe.

exe

Link the project as an executable program.

release

Describe release.

clean-all

Remove build products in the top-level project, and in all of the non-system libraries that it uses.

clean

Remove build products in the top-level project.

Automatically-invoked Jam Rules#

When the build system reads a dylanmakefile.mkf file, it invokes several of the Jam rules (functions) defined in the user’s build script. These rules in turn register the necessary targets and their dependencies with the Jam build mechanism.

All of the rules described below take image as their first parameter; this is a list whose first element is the library name (from the Library: keyword of the .mkf file) and whose optional second component is the base name of the executable or shared library (from the Executable: keyword of the .mkf file).

DylanLibrary *image* : *version* ;

Link a Dylan library as a shared library or executable image. This is always the first rule invoked for a given library, and it is usually charged with establishing the library target and setting global and target-specific variables.

The version argument normally contains two components, the first obtained from the Major-version: keyword of the .mkf file, and the second from the Minor-version: keyword.

DylanLibraryLinkerOptions *image* : *options* ;

Add the given options to the link command line of the shared library and executable images. The link options provided in the Linker-options: keyword of the .mkf file are expanded using the usual Jam variable expansion rules before being passed to this rule. (This allows Linker-options: keywords in LID and HDP files to refer to platform-specific variables such as $(guilflags)).

DylanLibraryBaseAddress *image* : *address* ;

Set the base address of the shared library. The compiler-computed base addresses are probably only usable on the Win32 platform.

DylanLibraryCLibraries *image* : *libraries* ;

Link C (or other externally-derived) libraries into the shared library. The link options provided in the C-libraries: keyword of the .mkf file are expanded using the usual Jam variable expansion rules before being passed to this rule.

DylanLibraryCObjects *image* : *objects* ;

Link C (or other externally-derived) object files into the shared library.

DylanLibraryCSources *image* : *sources* ;

Link C source files into the shared library.

DylanLibraryCHeaders *image* : *headers* ;

This rule normally does nothing. The C-header-files: HDP/LID file is normally used to ensure that files of various sorts (not just C header files) are copied into the build directory.

DylanLibraryC++Sources *image* : *sources* ;

Link C++ source files into the shared library.

DylanLibraryRCFiles *image* : *rcfiles* ;

Link Win32 resource files into the shared library and executable.

DylanLibraryJamIncludes *image* : *includes* ;

Include other Jam files into the build definition. This is typically used via the jam-includes: keyword in the HDP/LID file. It is useful for setting up extensions to library or include search paths.

DylanLibraryUses *image* : *library* : *dir* ;

Link other Dylan libraries into the shared library. The library argument gives the name of the other library, and the dir argument gives the name of the other library’s build directory. If dir is system, then the library is an installed system library.

Additional Built-In Jam Rules#

The build system defines the following additional built-in rules.

IncludeMKF *includes* ;

Read each of the given .mkf files and invoke Jam rules as described in Automatically-invoked Jam Rules.

DFMCMangle *name* ;

Mangle the given name according to the Open Dylan compiler’s mangling rules. If name has a single component, it is considered to be a raw name; if there are three components they correspond to the variable-name, module-name, and library-name respectively.

Built-In Jam Variables#

By default, the Jam build system is provided with some values. Some of these are derived from the base Jam implementation and are documented in the Jam manual page while others are Open Dylan extensions.

.

The build directory.

Open Dylan extension.

COMPILER_BACKEND

The name of the compiler back-end currently in use. Typically one c, harp or llvm.

Open Dylan extension.

JAMDATE

The current date, in ISO-8601 format.

NT

True on Windows.

OS

The OS of the build host, not the target. This will typically be something like linux, freebsd, darwin or win32.

OSPLAT

The CPU architecture of the build host, not the target. This will typically be something like x86 or x86_64.

PERSONAL_ROOT

The root of the destination build path, when the -personal-root compiler option or the OPEN_DYLAN_USER_ROOT environment variable is set.

Open Dylan extension.

SYSTEM_BUILD_SCRIPTS

The path where the installed build scripts can be found.

Open Dylan extension.

SYSTEM_ROOT

The path where the installation of Open Dylan can be found.

Open Dylan extension.

TARGET_PLATFORM

The Open Dylan identifier for the target platform. This is something like x86-linux or x86_64-darwin.

Open Dylan extension.

UNIX

True on non-Windows platforms, like Linux, FreeBSD and macOS.

Editing Jam Files#

There is an Emacs major mode for editing Jam files.