Conditionals Cheat Sheet#

if#

if is pretty straightforward:

if (test-expression)
  // if test-expression is true
elseif (other-test)
  // otherwise, if other-test is true
else
  // If no tests above were true
end;

case#

case tests a series of conditions and executes the body of code corresponding to the first condition that is true.

case
   player1.money <= 0
     => end-game(player1);
   player2.money <= 0
     => end-game(player2);
   otherwise
     => move(player1);
        move(player2);
end case;

select#

select takes a target object and compares it against a series of matches and executes the body of code corresponding to the first match found.

select (as-uppercase(char))
  'D' => collect(number-to-string(argument(char, <number>)));
  'B' => collect(integer-to-string(argument(char, <integer>), base: 2));
  'O' => collect(integer-to-string(argument(char, <integer>), base: 8));
  'X' => collect(integer-to-string(argument(char, <integer>), base: 16));
  'C' => collect-character(argument(char, <character>));
  'S' => print-pretty-name(buffer, argument(char, <object>));
  '=' => print-unique-name(buffer, argument(char, <object>));
  '%' => collect-character('%');
  otherwise =>
    error("Invalid format directive '%s' in \"%s\"",
          char, format-string);
end;

unless#

unless executes a body of code when the test expression is false:

unless (test-expression)
  // do work, if test-expression is false
end;

when#

This is just a shorthand for if when there’s no elseif or else branches.

when (test-expression)
  // if test-expression is true
end;

when isn’t defined in the DRM. To use it, you must use the dylan-extensions module from the dylan library.